When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
The double-level airplane seat concept is back, this time in what designer Alejandro Núñez Vicente calls the “ultimate, final ...
Bloodborne's level design stands out due to its detail and verticality, creating a visually striking and immersive experience. Elden Ring's level design, while different in structure, also impresses ...
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Master the art of game level design
Level design shapes how players experience a game, from the way they move through spaces to how they uncover its secrets. Strong layouts balance the core mechanics with pacing, flow, and opportunities ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
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Why platformer level design matters for fun
Platformer level design is more than placing platforms and enemies — it’s about guiding players through challenges that teach, test, and reward. Good design uses pacing, player abilities, and visual ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
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