A 3D endless runner game built using Unity and C# featuring procedural obstacle spawning and optimized performance using object pooling.
Desktop - press and hold space bar to stop, release to run. Mobile - press and hold finger to stop, release finger to run. Avoid obstacles by stopping the character. The goal of the game is to finish ...
The year was 1983. Lode Runner, a tile-based 2D puzzler of sorts, hit the home gaming market and quickly carved a niche for itself as one of the most addictive and fun titles of the time. More than a ...